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Old Nov 23, 2008, 11:44 AM // 11:44   #1
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Default "nerf" to Entangling Asp

So many people are getting ticked off in PvP about the Deadly Arts assassin build.
Since that build is quite overpowered in a sense, why not make a PvP version of Entangling Asp to where it must come after a dual attack.
That's the suggestion.
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Old Nov 23, 2008, 11:46 AM // 11:46   #2
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Quote:
Originally Posted by gameshoes3003 View Post
So many people are getting ticked off in PvP about the Deadly Arts assassin build.
Since that build is quite overpowered in a sense, why not make a PvP version of Entangling Asp to where it must come after a dual attack.
That's the suggestion.
Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5...17 seconds.

how would you nerf it?? how would making it follow a dual attack nerf it?
it wouldn't change the spike from the fact that you can use [[signet of toxic shock] after it

Last edited by daze; Nov 23, 2008 at 11:48 AM // 11:48..
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Old Nov 23, 2008, 11:54 AM // 11:54   #3
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Originally Posted by daze View Post
how would you nerf it?? how would making it follow a dual attack nerf it?
it wouldn't change the spike from the fact that you can use [[signet of toxic shock] after it
Deadly Arts 'Sin uses [Dancing Daggers] as a Lead Attack, and it hasn't any other attack skill.

If Entangling Asp has to follow a Dual Attack, you need DD+Offhand Attack+Dual attack to be able to use it.

So, /Signed (Even that I love to kill DA 'Sins xD)
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Old Nov 23, 2008, 11:57 AM // 11:57   #4
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Originally Posted by Picuso View Post
Deadly Arts 'Sin uses [Dancing Daggers] as a Lead Attack, and it hasn't any other attack skill.

If Entangling Asp has to follow a Dual Attack, you need DD+Offhand Attack+Dual attack to be able to use it.

So, /Signed (Even that I love to kill DA 'Sins xD)
ah, i see now. Well in that case, i /dontsign

i like to be able to run [deadly paradox][dancing daggers][entangling asp][signet of toxic shock][pain inverter][assassins promise][you move like a dwarf][finish him] on my ele. 14 e-storage... 12 deadly arts
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Old Nov 23, 2008, 12:00 PM // 12:00   #5
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ah, i see now. Well in that case, i /dontsign

i like to be able to run [deadly paradox][dancing daggers][entangling asp][signet of toxic shock][pain inverter][assassins promise][you move like a dwarf][finish him] on my ele. 14 e-storage... 12 deadly arts
Quote:
Since that build is quite overpowered in a sense, why not make a PvP version of Entangling Asp to where it must come after a dual attack.
gameshoes is asking about a PvP Version of Entangling Asp. Your "uber" pve build won't be nerfed.
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Old Nov 23, 2008, 12:02 PM // 12:02   #6
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Originally Posted by Picuso View Post
gameshoes is asking about a PvP Version of Entangling Asp. Your "uber" pve build won't be nerfed.
lol, hardly "uber" as you call it. but it is fun none the less.
something smells like smug in here.

Last edited by daze; Nov 23, 2008 at 12:27 PM // 12:27..
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Old Nov 23, 2008, 01:08 PM // 13:08   #7
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If you want to hurt DA 'Sins, Deadly Paradox. Without that they're easier to deal with.

Last edited by Tyla; Nov 23, 2008 at 03:09 PM // 15:09..
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Old Nov 23, 2008, 01:16 PM // 13:16   #8
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[dancing daggers][mantis touch][vampiric assault]

Or you could even toss in [iron palm]

All are Deadly Arts skills, and all fill the lead-offhand-dual roles for you. Would slow down the damage from Entangling+Toxic Shock, but not stop it.

I agree though, that nerfing one skill is all that is needed, and it isn't Asp. Changing Deadly Paradox would allow Anet to nerf the PvP DA Sin as well as the perma Sin for PvE.
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Old Nov 23, 2008, 02:37 PM // 14:37   #9
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Deadly Paradox has already been nerfed to hell and back. If anything, they should split the skill and give it a slight buff in PvE, and nerf it in PvP.
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Old Nov 23, 2008, 03:03 PM // 15:03   #10
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Why have I seen so few wins in the high stakes with these "OP" bars? This is almost like nerfing touch rangers.
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Old Nov 23, 2008, 03:07 PM // 15:07   #11
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Hitting Deadly Paradox would make the entire build explode. I don't think the assacaster is necessarily overpowered, but I certainly wouldn't mind seeing it burn.

If you want to nerf Entangling Asp that's fine too, but it's not the big issue.
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Old Nov 23, 2008, 03:10 PM // 15:10   #12
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Hitting Deadly Paradox would make the entire build explode. I don't think the assacaster is necessarily overpowered, but I certainly wouldn't mind seeing it burn.

If you want to nerf Entangling Asp that's fine too, but it's not the big issue.
I wouldn't mind the Assassin class to burn anyway. And Ritualist. And Paragon. And Dervish.
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Old Nov 23, 2008, 03:20 PM // 15:20   #13
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Originally Posted by FoxBat View Post
Why have I seen so few wins in the high stakes with these "OP" bars? This is almost like nerfing touch rangers.
This is true, Assacasters are just annoying, not generally overpowered. Any decent monk can counter it.
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Old Nov 23, 2008, 03:21 PM // 15:21   #14
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Originally Posted by Tyla View Post
I wouldn't mind the Assassin class to burn anyway. And Ritualist. And Paragon. And Dervish.
Khm - that actually sounds interesting.
Make PvP version of the above listed classes. The description for the classes could sound like:
Paragon, Dervish, Assassin, Ritualist (PvP): non-existent.

We get to keep them for PvE (maybe even buff them a bit - come on, you KNOW you want to see the RL-SS guy back!) - which is superb since I LOVE my ritualist and they remove them from the place where it's causing problems.
Win - win!
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Old Nov 23, 2008, 03:29 PM // 15:29   #15
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Why'd don't we just Guild Wars all together so everyone can be happy at the achievement of true balance.





>_>;;;
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Old Nov 23, 2008, 03:31 PM // 15:31   #16
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Deleting the aforementioned classes will result in the beginning of decent balancing. That's the first step towards balance. I agree that they could stay in PvE though.
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Old Nov 23, 2008, 03:43 PM // 15:43   #17
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Actually, I agree. The less classes, the easier to balance them.

With 10 characters, it's really hard to make them balanced, without having at least one overpowered build.

And of course, Assassins, Dervishes, Ritualists and Paragons are kind of the hardest to balance because of their purpose and how they perform.

Assassins - They were supposted to be insta-gibbers, but turned out it was really OP. Now God knows what they are supposed to be. Warriors on stereoids?

Dervishes - ZOMG BIG SCYTHE AND SPELLS. OP screams from that idea.

Ritaulists - Party support... But that's already for Monks and in terms of spirits, Rangers.

Paragons - Again, another party support. But shouts were Warrior's domain, ranged attacks - Ranger. Too bad they are stronger than Rangers at damage, bigger pressure and the only thing they don't have is mobility.
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Old Nov 23, 2008, 03:43 PM // 15:43   #18
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I don't think it needs hitting too hard.

Sure that 2or3x Assacaster + Ele's build hurts if they're a good team, but if they're a bad team you roll them. Which seems about right to me really.

If you're gonna hit them anywhere, as said above, hit deadly paradox so they can't perma it with lyssa's aura.
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Old Nov 23, 2008, 04:10 PM // 16:10   #19
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lol, hardly "uber" as you call it.
that's what the quotations around "uber" imply.
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Old Nov 23, 2008, 04:12 PM // 16:12   #20
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omg here we go again with the Assassins in PvP thread..........

close?
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